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If pAllocator just isn't NULL, pAllocator must be a legitimate pointer to a valid VkAllocationCallbacks construction
If pDepthAttachment is not NULL, pDepthAttachment have to be a legitimate pointer to a sound VkRenderingAttachmentInfo composition
pDisabledValidationChecks have to be a sound pointer to an array of disabledValidationCheckCount valid VkValidationCheckEXT values
Every pNext member of any structure (which include this 1) within the pNext chain have to be possibly NULL or possibly a pointer to a sound instance of VkDeviceGroupRenderPassBeginInfo, VkRenderPassAttachmentBeginInfo, VkRenderPassSampleLocationsBeginInfoEXT, or VkRenderPassTransformBeginInfoQCOM
If pAllocator is just not NULL, pAllocator have click here to find out more to be a sound pointer to a valid VkAllocationCallbacks construction
If dependencyCount is not 0, pDependencies need to be a legitimate pointer to an array of dependencyCount valid VkSubpassDependency2 structures
If signalSemaphoreValueCount isn't 0, and pSignalSemaphoreValues is just not NULL, pSignalSemaphoreValues has to be a valid pointer to an assortment of signalSemaphoreValueCount uint64_t values
If your VkPhysicalDeviceShaderIntegerDotProductProperties composition is included in the pNext chain on the
Each pNext member of any structure (like this 1) from the pNext chain needs to be possibly NULL or possibly a pointer to a sound occasion of VkBindImageMemoryDeviceGroupInfo, VkBindImageMemorySwapchainInfoKHR, or VkBindImagePlaneMemoryInfo
If correlationMaskCount is just not 0, pCorrelationMasks need to be a sound pointer to an array of correlationMaskCount uint32_t values
Host usage of the VkCommandPool that commandBuffer was allocated from needs to be externally synchronized
The VkCommandPool that commandBuffer was allotted from have to assist transfer, graphics, or compute operations
If pAllocator just isn't NULL, pAllocator must be a legitimate pointer to a sound VkAllocationCallbacks framework